Autor Tema: CoreArena v1.4.5 → 1.12.1  (Leído 13261 veces)

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CoreArena v1.4.5 → 1.12.1
« en: 09 de Julio de 2017 a las 19:35 »

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CoreArena v1.0.7 → 1.12
« Respuesta #1 en: 10 de Julio de 2017 a las 08:36 »
 1.0.7

        New | Players are now teleported to the world’s spawn for safety if they appear to be within the arena when they log in.
        Improve | Added a control check preventing saving the arena snapshot when the arena hasn’t any region yet.
        Fix | Solved the „Add Class“ button sometimes being visible when upgrading classes.

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CoreArena v1.0.8 → 1.12
« Respuesta #2 en: 15 de Julio de 2017 a las 09:08 »
 1.0.8

        New | You can now specify extra permissions that player will have (only) during their play in the arena.
        New | Added Spanish translation (set "Locale" to "es" in settings.yml). Thanks to @C4BR3R4!
        Breaking / Improve | Shorter and more precise setting up Potions for class' tiers in class .yml files. Migration is illustrated below:[​IMG]


    The new class file has now the following structure with default comments:

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CoreArena v1.1.1 → 1.12
« Respuesta #3 en: 17 de Julio de 2017 a las 16:17 »
 1.1.2

        Improve / Major | Snapshots now support saving NBT data, which means that items in containers (chests, furnaces, ...) are now saved and restored.
        New | Added chest refilling option per arena.
            Save your chests with items as the Initial Snapshot, and they will be refilled as per your configuration file.
            Refill will only add items, you won't loose your items if you've stored them in the chests before the refill.
        New | Right clicking with a bone will spawn you a Wolf that guards you.
        New | Right clicking with a fireball will shoot an explosive fireball.
        New | You can now specify blocks that you allow your players to place and/or break while playing.

Paste 1: If you'd like to use the new features, please copy the keys from the paste below to your arena .yml file in the "arenas/" folder:
Código: [Seleccionar]
#
# Configure player interaction with the arena.
#
# For material names (for blocks), please see
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
#
Interaction:
 #
  # List of blocks you wish the players may break.
  #
  Allow_Breaking:
   - VINE
    - LEAVES
    - LEAVES_2
  #
  # List of blocks you wish the players may place.
  #
  Allow_Placement:
   - STONE_BUTTON
    - WOOD_BUTTON
 
#
# Settings that are activated when the arena enters a certain phase.
# Set to -1 to disable.
#
Phase:
 #
  # From which phase can players kill each other?
  #
  PvP: -1
  #
  # The initial snapshot also captures what's in your chests when the arena starts.
  # You can set it up so the chests are refilled at certain phases, or each x-th phase.
  #
  # Usage:
  # a) Refill only on certain phases:
  #    Chest_Refill: [10, 20, 30, 40, 50, 60, 70, 80, 90, 100]
  #
  # b) Refill each x-th phase. Here, chests are refilled each 5. phase.
  #    Chest_Refill: 5
  #
  Chest_Refill: -1


1.1.1

    ♥ Enjoyed? Rate ☆☆☆☆☆ to give something back! ​

        New | Ability to hide phase counter on the boss bar.
        Fix | Fixed the balance indicator sometimes not updating on purchases in the /ma rewards menu.
        Fix | Corrected an English typo and changed the next-phase message.



1.1.0

        New | Support for MythicMobs (and other custom-egg plugins) in monster spawners. Health bar support included.
        Improve | Better performance - Nuggets are no longer recalculated when leaving the lobby.
        Fix | Solved not being able to specify zeroes in phases of a monster spawner.
            If you are having custom messages in your localization/ folder, please set "Conversation.Phase.Input_Matcher" to "(from|on|till) ([0-9]{1,6})( phase|)" in your messages file.
        Fix | Fixed a NPE when the player lack a class and leaves the lobby.

    Image 1: Showing MythicBoss support, both when setting up monster spawners and in-game.

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CoreArena v1.1.3 → 1.12
« Respuesta #4 en: 19 de Julio de 2017 a las 15:55 »
 1.1.3

        New | As suggested by the community, you can now specify chance for each monster spawner to function on each wave.


    Image 1: Showing the new button in the monster spawner menu.

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CoreArena v1.1.3 → 1.12
« Respuesta #5 en: 20 de Julio de 2017 a las 12:13 »
Error al crear nueva arena: https://pastebin.com/PRcjBMq7
Error plugin: https://pastebin.com/tuyQvWKP

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CoreArena v1.1.4 → 1.12
« Respuesta #6 en: 21 de Julio de 2017 a las 08:43 »
 1.1.4

        New | Tab-complete in the /arena command.
        Improve | Performance increase and code improvements. This includes a rewrite of some internals. It has been tested but please report all unusual behaviour.

    Image 1: Showing the new tab complete in the main plugin's command.

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CoreArena v1.1.5 → 1.12
« Respuesta #7 en: 22 de Julio de 2017 a las 23:29 »
 1.1.5

    ♥ Enjoyed? Rate ☆☆☆☆☆ to give something back!
    ​

        New / Major | It is now possible to join arenas with players' own inventory and equipment.
            There is an option whether or not the inventory should be kept on death, or dropped on the ground in the arena.
            Since the experience bar is used to display CoreArena's points, we need to clean it. Players will loose their experience when they join the arena. We plan to replace experience bar with scoreboard (optionally).
            Please insert the key (see below) to your arena file manually if you wish to use it.
        Fix | Better handling of loading arena snapshots when the WorldEdit is out-dated.
        Misc | Removed a debug left-over message.

    Image 1: Showing the new option for allowing own equipment. Please insert this key to your arena file manually if you wish to

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CoreArena v1.1.6 → 1.12
« Respuesta #8 en: 23 de Julio de 2017 a las 10:44 »
 1.1.6

        HotFix | The "Add New" button for arenas, classes and upgrades has disappeared from the menus in the previous build. We apologies & it is now returned!
        Improve | Added tab complete for "/ma join", "/ma edit" and "/ma stop" commands.
        Improve | When creating new classes and upgrades, their menu is opened automatically upon creation.

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CoreArena v1.2.0 → 1.12
« Respuesta #9 en: 27 de Julio de 2017 a las 08:36 »
1.2.0 ~ Auto-Mode Update



Notice: The Auto-Mode feature is currently in beta. Although it has been thoroughly tested, nevertheless flaws may occur. Please report all unusual behaviour.

    New / Major | Added auto-mode (see auto-mode.yml file).
        Trivia: This mode allows you to transform your entire server into a CoreArena Server where the arenas rotate automatically.
        Useful when using CoreArena as a part of a bungee network.
        Ability to switch between an incremental and a random mode.
        Give yourself "corearena.automode.manager" permission to be able to access the "/ma automode" menu (shorter /ma a) and have administrator rights.
        Caveact: All messages are hard-coded during the beta-testing period.
    New | Added a developer API. For the list of events, please see below.
    New | Added an update check to get notified when a new version of CoreArena is available.
        Give yourself "corearena.notify.updates" permission to receive the notification.
    Improve | Made Explosive Bow more powerful towards monsters (configurable).
    Improve | Monsters can no longer pick-up Experience Items.
    Improve | The signs [arena], [upgrade], [class] and [power] have now case-insensitive title (i.e. the creation will start even when you type [AreNA], etc...)
    Improve | Upon removing arena/class/upgrade, you're now redirected to the respective menu instead of closing the inventory.
    Improve | Error logging to errors.log now covers almost every possible error scenario.
    Fix | Solved inconsistencies in class tiers, removed useless button for setting a price on the first tier.
        Trivia: The first class tier is available to everyone.
    Fix | Resolved not being able to go "Tier Up" in class menu after a new class creation without closing the menu.
    Fix | Solved the player name missing in message about kicking the player for dying the last time.
    Fix | Fixed errors when you haven't yet configured a class and you attempt to display the tier's menu.
    Fix | Fixed a concurrency error when kicking players without a valid class.

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CoreArena v1.2.2 → 1.12
« Respuesta #10 en: 28 de Julio de 2017 a las 16:52 »
 1.2.2

        New | Made all auto-mode messages translatable.
            To hide the message, set it to "".
            Some of the messages are "boxed" (have lines above and below), they begin with |- and support the <center> parameter.
            Tutorial: To customize them, make a "localization/" folder inside CoreArena/ folder and restart the server. A new file will appear inside this folder which you can customize.


 1.2.1

        Fix | Resolved a reported error when creating a new class under certain conditions.

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CoreArena v1.2.3 → 1.12
« Respuesta #11 en: 31 de Julio de 2017 a las 20:59 »
 1.2.3

        Improve | Updated Spanish translation by @C4BR3R4

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CoreArena v1.2.3 → 1.12
« Respuesta #12 en: 01 de Agosto de 2017 a las 19:14 »
[CoreArena] Plugin CoreArena v1.2.2 has failed to register events for class me.kangarko.corearena.nul.com5 because org/bukkit/event/entity/EntityPickupItemEvent does not exist.
Error log: https://pastebin.com/635M9X6x
Server log: https://pastebin.com/HPzR6bNv

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CoreArena v1.2.4 → 1.12
« Respuesta #13 en: 01 de Agosto de 2017 a las 23:51 »
 1.2.4

        Improve | Made compatible with older Spigot/CraftBukkit versions lacking "entity pickup event".
        Improve | MySQL database data are now loaded each time the player joins the server.
        Fix | Fixed not being able to edit own inventory when auto-mode is paused and you have the manager permissions.
        Fix | Resolved some localization messages replacing variables in a wrong order.
        Fix | Scoreboard now displays the waiting times properly.

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CoreArena v1.2.5 → 1.12
« Respuesta #14 en: 07 de Agosto de 2017 a las 09:03 »
 1.2.5

        Fix | Solved a reported null pointer exception in auto-mode when data.db lacks the info whether or not the auto-mode is paused or running.