1.2.0 ~ Auto-Mode Update
Notice: The Auto-Mode feature is currently in beta. Although it has been thoroughly tested, nevertheless flaws may occur. Please report all unusual behaviour.
New / Major | Added auto-mode (see auto-mode.yml file).
Trivia: This mode allows you to transform your entire server into a CoreArena Server where the arenas rotate automatically.
Useful when using CoreArena as a part of a bungee network.
Ability to switch between an incremental and a random mode.
Give yourself "corearena.automode.manager" permission to be able to access the "/ma automode" menu (shorter /ma a) and have administrator rights.
Caveact: All messages are hard-coded during the beta-testing period.
New | Added a developer API. For the list of events, please see below.
New | Added an update check to get notified when a new version of CoreArena is available.
Give yourself "corearena.notify.updates" permission to receive the notification.
Improve | Made Explosive Bow more powerful towards monsters (configurable).
Improve | Monsters can no longer pick-up Experience Items.
Improve | The signs [arena], [upgrade], [class] and [power] have now case-insensitive title (i.e. the creation will start even when you type [AreNA], etc...)
Improve | Upon removing arena/class/upgrade, you're now redirected to the respective menu instead of closing the inventory.
Improve | Error logging to errors.log now covers almost every possible error scenario.
Fix | Solved inconsistencies in class tiers, removed useless button for setting a price on the first tier.
Trivia: The first class tier is available to everyone.
Fix | Resolved not being able to go "Tier Up" in class menu after a new class creation without closing the menu.
Fix | Solved the player name missing in message about kicking the player for dying the last time.
Fix | Fixed errors when you haven't yet configured a class and you attempt to display the tier's menu.
Fix | Fixed a concurrency error when kicking players without a valid class.